Airplane Knowns

"The Tower"

The model enters from either the left or the right, parallel to the runway. The aircraft pulls to a vertical line and slows to a stop. The model then pulls back and performs (1) one stationery inverted flat spin (without any altitude loss). Upon completion, the model climbs the same distance as below the spin and performs a ¾ inside waterfall to level upright. Without loss in altitude, the model flies at least five plane lengths and performs a second ¾ inside waterfall to a vertical downline. On the downline at the halfway point, the model “parachutes” into a 1 turn upright flat spin and then pushes to complete the downline. At the bottom, the model pulls to level upright and the maneuver is complete.

“Going round-n-circles”

The model enters in Knife Edge (top facing the pilot) from either left or the right and parallel to the runway.  The model then executes (1-1/4) negative stationary KE spins without altitude loss. At the completion of this “corner” the model flies away from the pilot in KE and completes ½ roll. It then performs a second 1-1/4 KE spin (same as the first) and continues parallel to the runway to the 3rd corner. The model then executes another 1-1/4 KE spin and exits heading toward the runway. Along this path (between corners 3 and 4), the model executes a 1/2 roll (opposite roll direction from the prior between points 1 & 2). The model then executes 1-1/4 KE spin and stops with the nose the same as the original entry direction. The model then completes the maneuver in KE in the same direction as entry.

"Pogo"

The model enters from either the left or the right, parallel to the runway. The aircraft slows and pulls to a vertical line then slows to a stop. The model executes a 1/2 turn torque roll, then descends 1 plane length (minimum) without any rotation around the fuselage axis. The model then climbs back to the original altitude, stops and executes a second 1/2 turn torque roll. The model then descends down to the stopping point of the first decent and pushes to level upright and the maneuver is complete.

Helicopter Knowns

"Clock is Rollin"

The maneuver begins with the Heli hovering upright and tail-in. The pilot begins by giving right roll input, entering the model into a stationary roll along the horizontal axis. As it continues to roll, the Heli rotates around the horizontal axis in such a way that the Heli is rotating (clockwise as viewed from above). In essence, the Heli is doing a rolling circle, but while stationary. Each roll should be aligned with the 12 points of the clock. Once the Heli is back to a tail-in hover, the rotation stops and the maneuver is complete. 

"Skittles"

The maneuver begins with the Heli hovering (nose-in & inverted) directly in front of the pilot (5’ feet altitude). The pilot will then give negative collective and forward cyclic, drawing a rainbow with the model. The Heli will climb approximately 100’ up & 100’ away from the pilot and immediately flatten out to a brief tail in hover at this center point in space. The Heli then begins one pirouetting flip using left rudder, ending the pirouetting flip with the Heli upright and the nose facing left. The pilot will then pull back elevator and give positive collective, creating a second rainbow parallel to the runway, with the Heli returning to a sideways inverted hover with the nose facing to the right, ending back at the starting 5’ altitude. At this point the aircraft will be 100' forward and 100' to the right of the pilot. The pilot will then give negative collective and forward elevator back up to the center point (100' up and 100' back towards the center), stopping at a hover with the nose facing to the left at this same center point. It will then perform one piro-flip using right rudder, with the Heli ending in a hover nose in. It will then repeat this process going back/down away from the pilot / left pirouetting flip at the top center, and repeat once more on the left side with a right pirouetting flip at the top center. The maneuver is complete upon the finish of the final rainbow from the central point in space, back down in front of the pilot to an inverted nose-in hover at the starting 5’ altitude.  In total the aircraft will perform 8 half-rainbows and four pirouetting flips. (two left rudder, and two right).

"Crazy 8"

The maneuver begins with straight and level forward flight from the right (aircraft traveling from right to left) at a relatively high altitude. When the Heli reaches the center point it will immediately begin a rolling vertical half-loop using right roll in the downward direction. Once the Heli completes its half rolling downward loop it will then be pointing to the right. Once it crosses the center, it immediately begins a downwards vertical pirouetting half loop with left pirouette. This is now the bottom of the maneuver. When the model crosses bottom center (after the completion of the downward half loop), it will then perform a 1/2 pirouette to backwards inverted flight and begin a backwards rolling upward vertical half- loop to the middle (the center of the 8). To finish, the Heli performs one half vertical pirouetting loop using right rudder, ending with the model being at the same height it as it entered. (R to L) In total, the maneuver should look like a vertical figure 8 from the pilot's perspective, with half of the maneuver being a rolling loop and half of the maneuver being a pirouetting loop (alternated).

Jet Knowns

"Ratchety Rolly"

The model enters inverted from left or the right, parallel to the runway. It executes a 3/4 roll in either direction followed by 3 of 4 point roll in the opposite direction to inverted, immediately followed by (2) half rolls in opposite directions (the first half roll must be in the opposite direction of the 3 of 4 point roll preceding it). Note: All the roll segments are in the opposite direction from the one prior.

"Rapping Snoop"

The model enters from either the left or the right, parallel to the runway. The model executes (1) one loop from upright. In the first half of the loop, the model executes (1) one continuous full roll finishing inverted at the top. Reaching the top, the model executes (1) negative snap roll to inverted, immediately followed by (1-1/2) positive snap rolls in the opposite direction. The model then pushes outside finishing the 2nd half of the loop and exiting inverted on the same flight path as entry.

"Square Ho…" (Square Horizontal Roller)

  

The model enters from either the left or the right, upright and parallel to the runway. At center (in front of the pilot) the model executes a ¼ roll with the top facing the judges. The model pushes 90 degrees away from the flight line and executes (2) half rolls (either direction) back to Knife Edge. The model then pushes around a second 90 degree turn, to parallel with the flight line and executes (2x4) two of a 4 point roll to knife edge (the top of the model should be facing the pilot after this). The model then “pulls” around the 3rd radius and is inbound towards the flight line. The model executes (2) two half rolls to KE (opposite direction from the other 2 half rolls), and then pulls around the 4th radius to parallel with the flight line. At center and in front of the pilot, the model executes ¼ roll back to level upright.